AbstractReturns the size of a single sample, in bits.
Returns the length of the audio clip, in seconds.
Returns in which format is audio data stored in.
Returns a reference handle for this resource.
Determines will the clip be played a spatial 3D sound, or as a normal sound (for example music).
Determines if the resource is destroyed.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Returns the number of channels provided by the clip.
Returns the total number of samples in the clip (includes all channels).
Returns how is the audio data read/decoded.
Returns how many samples per second is the audio encoded in.
Audio clip stores audio data in a compressed or uncompressed format. Clips can be provided to audio sources or other audio methods to be played.