Class AudioClipAbstract

Audio clip stores audio data in a compressed or uncompressed format. Clips can be provided to audio sources or other audio methods to be played.

Hierarchy (view full)

Constructors

Accessors

  • get bitDepth(): number
  • Returns the size of a single sample, in bits.

    Returns number

  • get duration(): number
  • Returns the length of the audio clip, in seconds.

    Returns number

  • get is3D(): boolean
  • Determines will the clip be played a spatial 3D sound, or as a normal sound (for example music).

    Returns boolean

  • get isDestroyed(): boolean
  • Determines if the resource is destroyed.

    Returns boolean

    This can happen when the Resource was forcefully unloaded or reverted. For this reason, it is safer to hold on to a instead of directly referencing a resource pointer, as the current Resource can always be retrieved via .value.

  • get name(): string
  • Name of the resource. Use primarily for easier identification and not important to the engine itself.

    Returns string

  • get numChannels(): number
  • Returns the number of channels provided by the clip.

    Returns number

  • get numSamples(): number
  • Returns the total number of samples in the clip (includes all channels).

    Returns number

  • get sampleRate(): number
  • Returns how many samples per second is the audio encoded in.

    Returns number

  • get uuid(): UUID
  • Returns a universally unique identifier of this resource.

    Returns UUID

Methods

  • Duplicates the resource and creates a unique UUID for the duplicated resource.

    Returns Resource

    The duplicated resource or null, if the duplication failed.

  • Virtual

    Method called by RSX to perform actions required after the creation of the resource.

    Returns void

  • Virtual

    Method called by RSX to perform any operations needed after deserialization.

    Returns void

    Use this API to restore your serializable data into live objects.

  • Virtual

    Method called by RSX to disable the resource.

    Returns void

    Use this API to deactivate the resource before it is serialized.

  • Virtual

    Method called by RSX to enable the resource.

    Returns void

    Use this API to activate the resource after it has been disabled by serialization.

  • Virtual

    Method called by RSX to perform initialization of the resource.

    Returns void

    Use this API to initialize data and default construct all fields.

  • Virtual

    Method called by RSX to perform any operations before serialization.

    Returns void

    Use this API to bake your live data into serializable data.

  • Reverts the resource to the on-disk representation.

    Returns boolean

    This is a potentially expensive call, as it needs to deserialize and replace all existing in-memory resource handles.