Constructors
constructor
- new BoneWeight(index0?, index1?, index2?, index3?, weight0?, weight1?, weight2?, weight3?): BoneWeight
Parameters
Optionalindex0: numberOptionalindex1: numberOptionalindex2: numberOptionalindex3: numberOptionalweight0: numberOptionalweight1: numberOptionalweight2: numberOptionalweight3: number
Properties
Protected_index0
_index0: number
Protected_index1
_index1: number
Protected_index2
_index2: number
Protected_index3
_index3: number
Protected_weight0
_weight0: number
Protected_weight1
_weight1: number
Protected_weight2
_weight2: number
Protected_weight3
_weight3: number
Accessors
index0
- get index0(): number
Returns number
- set index0(value): void
Returns void
index1
- get index1(): number
Returns number
- set index1(value): void
Returns void
index2
- get index2(): number
Returns number
- set index2(value): void
Returns void
index3
- get index3(): number
Returns number
- set index3(value): void
Returns void
weight0
- get weight0(): number
Returns number
- set weight0(value): void
Returns void
weight1
- get weight1(): number
Returns number
- set weight1(value): void
Returns void
weight2
- get weight2(): number
Returns number
- set weight2(value): void
Returns void
weight3
- get weight3(): number
Returns number
- set weight3(value): void
Returns void
Methods
isEqual
- isEqual(this, other): boolean
Returns boolean
StaticisEqual
- isEqual(lhs, rhs): boolean
Returns boolean
Contains per-vertex bone weights and indexes used for skinning, for up to four bones.