Class BoneWeight

Contains per-vertex bone weights and indexes used for skinning, for up to four bones.

Constructors

  • Parameters

    • Optionalindex0: number
    • Optionalindex1: number
    • Optionalindex2: number
    • Optionalindex3: number
    • Optionalweight0: number
    • Optionalweight1: number
    • Optionalweight2: number
    • Optionalweight3: number

    Returns BoneWeight

Properties

_index0: number
_index1: number
_index2: number
_index3: number
_weight0: number
_weight1: number
_weight2: number
_weight3: number

Accessors

  • get index0(): number
  • Returns number

  • set index0(value): void
  • Parameters

    • value: number

    Returns void

  • get index1(): number
  • Returns number

  • set index1(value): void
  • Parameters

    • value: number

    Returns void

  • get index2(): number
  • Returns number

  • set index2(value): void
  • Parameters

    • value: number

    Returns void

  • get index3(): number
  • Returns number

  • set index3(value): void
  • Parameters

    • value: number

    Returns void

  • get weight0(): number
  • Returns number

  • set weight0(value): void
  • Parameters

    • value: number

    Returns void

  • get weight1(): number
  • Returns number

  • set weight1(value): void
  • Parameters

    • value: number

    Returns void

  • get weight2(): number
  • Returns number

  • set weight2(value): void
  • Parameters

    • value: number

    Returns void

  • get weight3(): number
  • Returns number

  • set weight3(value): void
  • Parameters

    • value: number

    Returns void

Methods

  • Clones this instance and returns a new BoneWeight with identical values.

    Returns BoneWeight