Internal function for construction.
Optionaluuid: UUIDOptionalisInternalConstructor: booleanYou should never override the constructor for resources. Always rely on onCreate or onInitialize to initialize your resource.
Protected_isReadonlycommentsAll GraphComment objects to display in the editor for this Graph
The status of the validation, undefined until validate was called.
ReadonlynodesAll GraphNode objects registerded with this graph.
The reference mesh used when picking bones and mesh specific data.
The reference template used when picking bones and mesh specific data, or when testing the state machine.
ReadonlyuserA Map suitable for storing custom user-defined data.
The status of the validation since the last call to validate.
ReadonlyvariablesAll GraphVariable objects registered with this graph.
ReadonlyviewportDetermines the panning position of the user has last moved the graph canvas to.
Determines the zoom scale of the user has the graph canvas at.
Static ReadonlycontrolStatic ReadonlycontrolReturns a resource handle.
Determines if the resource is destroyed.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Gets the current reference resource.
VirtualGets the default type of a newly constructed variable getter.
VirtualGets the default type of a newly constructed variable setter.
Adds the GraphComment to the scene.
Adds a new comment to the graph.
The newly created commented object.
Adds the specified GraphConnection.
The connection will be registered with both the input and output GraphPin. Before the connection is registered onFilterAddConnection will be invoked to allow the graph to dynamically replace the connection.
Adds the specified GraphVariable.
The variable to add.
true if the variable was added, false on error.
ProtectedenableProtectedenterEnters the node for the specified layerData.
The node to enter.
The layer that executes the node.
The agent data.
Executes the node of the specified type and controlFlowData.
OptionalwarnNotFound: booleanExecutes the node.
The node to execute.
The visiting connection from the preivous node.
The control flow data.
Executes the specified root node in the graph with the controlFlowData.
The root node to execution or a connection to execute as root. When a ControlFlowNodeBase is specified, the node is immediately executed as the first node. When a GraphConnection is specified, the node that is connected to the connections input pin is executed as the first node.
The control flow data for the current execution.
Each call to executeNode returns the next connection to be executed.
The execution will run until null is returned.
ProtectedexitExits the node for the specified layerData.
The node to enter.
The layer that executes the node.
The agent data.
Attempts to transition to next state.
OptionalminimumPriority: numberGets the variable with the specified name.
Gets the GraphComment with the specified title or UUID.
Gets all nodes of the specified type.
Method that must be called whenever the Graph is dirtied.
Optionalflags: EnumValue<GraphNodeDirtyFlags, number>Executes the CarbonLogicOnDisable event node.
The agent data.
Executes the CarbonLogicOnEnable event node.
The agent data.
Executes during the component onFixedUpdate event.
The agent data.
Executes during the component onLateUpdate event.
The agent data.
Executes during the component onUpdate event.
The agent data.
ProtectedonInvoked when the graph will execute the node.
ProtectedonInvoked when an open gate transition is being executed.
ProtectedonInvoked when the state discovery moves along a connection.
Removes the GraphComment to the scene.
Removes the specified GraphConnection.
Removes all persisted GraphVariable data from variableValues that have been
removed or are no longer public.
The persistent variable values that will be modified.
Removes the specified GraphVariable.
Renames the specified variable.
Changes the default value of a variable.
OptionalforceUpdate: booleanAttempts to transition to next state.
Updates the state information such as play speed for the specified layer.
The animation layer.
The agent data execution info.
ReadonlyonAn event called when a change on the graph was made.
ReadonlyonAn event called when a change on the graph was made.
ReadonlyonAn event called whenever a new GraphNode is added.
ReadonlyonAn event called whenever a GraphNode is removed.
ReadonlyonAn event called whenever a new connection was made.
ReadonlyonAn event called whenever a connection is removed.
ReadonlyonAn event called whenever a new GraphVariable is added.
ReadonlyonAn event called whenever a new GraphVariable was removed.
ReadonlyonAn event called whenever a new GraphVariable was changed, e.g. name, type or meta-data.
ReadonlyonAn event called whenever a new GraphVariable was default value changed.
ReadonlyonAn event called whenever a new GraphComment is added.
ReadonlyonAn event called whenever a new GraphComment was removed.
ReadonlyonAn event called whenever validation resulted in errors.
ReadonlyonAn event called whenever a connection was visited by the execution.
ReadonlyonAn event called whenever a root node was visited by the execution.
The CarbonAgentGraph class implements a CarbonGraph that can be used to create logic based animation behaviors that are executed when assigned to a CarbonAgent