OptionalfringeTexture: ResourceHandle<Texture>OptionalisEnabled: booleanOptionaltype: EnumValue<ChromaticAberrationType, number>OptionalshiftAmount: numberProtected_fringeProtected_isProtected_shiftProtected_typeOptional texture to apply to generate the channel shift fringe, allowing you to modulate the shifted colors. This texture should be 3x1 size, where the first pixel modules red, second green and third blue channel. If using the complex aberration effect you can use a larger texture, Nx1 size.
Enables or disables the effect.
Determines the brightness of the lens flare effect. Value of 1 means the lens flare will be displayed at the same intensity as the scene it was derived from. In range [0, 1], default being 0.05.
Type of algorithm to use for rendering the effect.
Copies all properties defined by the prototype of ChromaticAberrationSettings from other to this instance.
Clones this instance and returns a new ChromaticAberrationSettings with identical values.
StaticisDetermines if both ChromaticAberrationSettings instances are equal.
Settings that control the chromatic aberration effect.