Class ControllerColliderCollision
Constructors
constructor
- new ControllerColliderCollision(colliderHandle?, triangleIndex?, position?, normal?, motionDirection?, motionAmount?): ControllerColliderCollision
Properties
Protected_motionAmount
_motionAmount: number
Protected_motionDirection
Protected_triangleIndex
_triangleIndex: number
Accessors
colliderHandle
- get colliderHandle(): Collider
- set colliderHandle(value): void
Returns void
motionAmount
- get motionAmount(): number
Returns number
- set motionAmount(value): void
Returns void
motionDirection
- get motionDirection(): Vector3
- set motionDirection(value): void
Returns void
normal
- get normal(): Vector3
- set normal(value): void
Returns void
position
- get position(): Vector3
- set position(value): void
Returns void
triangleIndex
- get triangleIndex(): number
Returns number
- set triangleIndex(value): void
Returns void
Methods
isEqual
- isEqual(this, other): boolean
Returns boolean
StaticisEqual
- isEqual(lhs, rhs): boolean
Returns boolean
Contains data about a collision of a character controller and a collider.