AbstractProtectedconstructorOptionalisInternalConstructor: booleanReturns the DPI scale factor.
A set of flags that customize the behavior of the key window.
The key window flags.
Sets the height of the window in points.
Sets the height of the window in pixels.
Gets the icon for the window.
Determines if the key window's tab is visible.
Determines whether the window has been destroyed or not.
Checks whether the window currently has keyboard focus.
Gets the key window which owns this window.
Returns the X position of the window in screen coordinates in points.
Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.
Gets the window of the owning container. The owning container is window that serves as the host for one or multiple key windows.
Gets the parent EditorWindow.
Gets the RenderWindow associated with this EditorWindow.
Specifies the global shortcut context. This context will be always enabled as long as the window is active.
Gets the primary tool bar element.
Returns the X position of the window in screen coordinates in points.
Sets the width of the window in points.
Sets the width of the window in pixels.
ProtecteddidProtecteddidGets the current dockable window layout.
The dockable editor window layout.
ProtectedonProtectedonProtectedonVirtualSets a predefined dockable editor window layout.
The layout to be set.
ProtectedwillProtectedwill
Main class for defining a new Key Window. A Key Window is the main container to which content gets added to in the RSX editor. Each key window must have a very well defined semantic, for instance the Scene Key Window allows the user view and edit a scene.
Key Windows can be joined together into a single window with tabs and can also be undocked to have their own free window.