ProtectedconstructorOptionalisInternalConstructor: booleanThe cached resource ImportOptions used for importing the in-engine resource from a sourcefile.
Gets information about the Source asset from this Resource.
The returned object is part of ResourceMetaData. To make changes to the ResourceMetaData load the resource and edit the meta data directly. Call ProjectLibrary.save to persist any changes. Otherwise the changes will be lost if the resource is loaded into memory, discarded or saved.
Get and Set the source path of the asset this entry was imported from, if any.
The returned object is part of ResourceMetaData. To make changes to the ResourceMetaData load the resource and edit the meta data directly. Call ProjectLibrary.save to persist any changes. Otherwise the changes will be lost if the resource is loaded into memory, discarded or saved.
The cached resource meta data.
The returned object should be considered immutable. To make changes to the ResourceMetaData load the resource and edit the meta data directly. Call ProjectLibrary.save to persist any changes. Otherwise the changes will be lost if the resource is loaded into memory, discarded or saved.
Determines the platforms that will include the resource, even when not referenced directly through the main scene.
Non-specific data assigned to the resource, available in editor only.
Returns the resource flags for the project resource.
Type of the resource referenced by this entry.
Gets the Resource Tags present from this Resource.
The ResourceEntryMetaData is an Editor only class that provides meta-data information for a Resource as stored in the ProjectLibrary.