Applies the SceneGridSettings.
Copies all properties defined by the prototype of other to this instance.
Marks the settings as dirty and invokes the onDirty event handler.
ReadonlyonInvoked when the settings changed.
This is an internal event. Do not subscribe directly to it, use UserProjectSettings.onSettingsChanged.
The SceneGridSettings class provides editor persisted settings for SceneGrid instances.
Note
Simply subscribe to the onDirty event and update your SceneGrid instance when you get the event. To modify the settings use the SceneGridSettingsWindow. A globally shared settings instance is available through the static SceneGridSettings.instance property.