Class SceneKeyWindowMenuItemDelegate

This partial class holds all menu and toolbar items for the SceneKeyWindow.

Hierarchy (view full)

Constructors

Accessors

Methods

bakeStaticShadows onActionTriggeredAddAnalyticalSkyceneObject onActionTriggeredAddAnimation onActionTriggeredAddAudioListener onActionTriggeredAddAudioSource onActionTriggeredAddBone onActionTriggeredAddBoxCollider onActionTriggeredAddCamera onActionTriggeredAddCameraSceneObject onActionTriggeredAddCapsuleCollider onActionTriggeredAddCarbonLogicComponent onActionTriggeredAddCharacterController onActionTriggeredAddCloth onActionTriggeredAddDecal onActionTriggeredAddDecalSceneObject onActionTriggeredAddDirectionalLight onActionTriggeredAddDirectionalLightSceneObject onActionTriggeredAddDistanceJoint onActionTriggeredAddEffectVolume onActionTriggeredAddEmptySceneObject onActionTriggeredAddFixedJoint onActionTriggeredAddFogVolume onActionTriggeredAddGUIWidgetSceneObject onActionTriggeredAddHingeJoint onActionTriggeredAddLightProbeVolume onActionTriggeredAddMeshCollider onActionTriggeredAddParticleSystem onActionTriggeredAddParticleSystemSceneObject onActionTriggeredAddPointLight onActionTriggeredAddPointLightSceneObject onActionTriggeredAddReflectionProbe onActionTriggeredAddRenderable onActionTriggeredAddRenderableSceneObject onActionTriggeredAddRigidbody onActionTriggeredAddShapeBevelCube onActionTriggeredAddShapeBox onActionTriggeredAddShapeCylinder onActionTriggeredAddShapeDisc onActionTriggeredAddShapeQuad onActionTriggeredAddShapeSphere onActionTriggeredAddSixDOFJoint onActionTriggeredAddSkeletalMesh onActionTriggeredAddSkybox onActionTriggeredAddSliderJoint onActionTriggeredAddSphereCollider onActionTriggeredAddSphericalJoint onActionTriggeredAddSpotLight onActionTriggeredAddSpotLightSceneObject onActionTriggeredAddStaticMesh onActionTriggeredAddText3D onActionTriggeredAddText3DSceneObject onActionTriggeredApplyTemplate onActionTriggeredBackspace onActionTriggeredBreakTemplateLink onActionTriggeredCopy onActionTriggeredCreateTemplate onActionTriggeredCut onActionTriggeredddPlaneCollider onActionTriggeredDuplicate onActionTriggeredDuplicateWithTransform onActionTriggeredFocusSelection onActionTriggeredGroup onActionTriggeredOpenPreviewWindow onActionTriggeredPaste onActionTriggeredPause onActionTriggeredPlay onActionTriggeredQueueFrameCapture onActionTriggeredRename onActionTriggeredRevertToTemplate onActionTriggeredSaveLibraryIcon onActionTriggeredSaveScene onActionTriggeredSelectAll onActionTriggeredSelectAllVisible onActionTriggeredSetMoveTool onActionTriggeredSetProjectImage onActionTriggeredSetRotateTool onActionTriggeredSetScaleTool onActionTriggeredSetViewTool onActionTriggeredStepFrame onActionTriggeredStop onActionTriggeredToggleVisibility rebuildNavigationMeshes redoToolbarItem undoToolbarItem

Constructors

Accessors

Methods

  • Rebuilds all static shadow maps in the scene.

    Returns void

  • Creates a new scene object with a directional light component.

    Returns void

  • Adds an Animation component to the currently selected scene object.

    Returns void

  • Adds an AudioListener component to the currently selected scene object.

    Returns void

  • Adds an AudioSource component to the currently selected scene object.

    Returns void

  • Adds a Bone component to the currently selected scene object.

    Returns void

  • Adds a BoxCollider component to the currently selected scene object.

    Returns void

  • Adds a camera component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a Camera component.

    Returns void

  • Adds a CapsuleCollider component to the currently selected scene object.

    Returns void

  • Returns void

  • Adds a CharacterController component to the currently selected scene object.

    Returns void

  • Adds a Cloth component to the currently selected scene object.

    Returns void

  • Adds a Decal component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a Decal component.

    Returns void

  • Adds a directional light component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a directional light component.

    Returns void

  • Adds a DistanceJoint component to the currently selected scene object.

    Returns void

  • Adds a EffectVolume component to the currently selected scene object.

    Returns void

  • Creates a new empty scene object.

    Returns void

  • Adds a FixedJoint component to the currently selected scene object.

    Returns void

  • Adds a FogVolume component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a UI widget component.

    Returns void

  • Adds a HingeJoint component to the currently selected scene object.

    Returns void

  • Adds a LightProbeVolume component to the currently selected scene object.

    Returns void

  • Adds a MeshCollider component to the currently selected scene object.

    Returns void

  • Adds a ParticleSystem component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a Particle System component.

    Returns void

  • Adds a point light component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a radial light component.

    Returns void

  • Adds a ReflectionProbe component to the currently selected scene object.

    Returns void

  • Adds a renderable component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a Renderable component.

    Returns void

  • Adds a Rigidbody component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a bevel-cube primitive.

    Returns void

  • Creates a new scene object with a box primitive.

    Returns void

  • Creates a new scene object with a cylinder primitive.

    Returns void

  • Creates a new scene object with a disc primitive.

    Returns void

  • Creates a new scene object with a quad primitive.

    Returns void

  • Creates a new scene object with a sphere primitive.

    Returns void

  • Adds a SixDOFJoint component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a SkeletalMesh fat component.

    Returns void

  • Adds a Skybox component to the currently selected scene object.

    Returns void

  • Adds a SliderJoint component to the currently selected scene object.

    Returns void

  • Adds a SphereCollider component to the currently selected scene object.

    Returns void

  • Adds a SphericalJoint component to the currently selected scene object.

    Returns void

  • Adds a spot light component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a spot light component.

    Returns void

  • Creates a new scene object with a StaticMesh fat component.

    Returns void

  • Adds a 3D Text component to the currently selected scene object.

    Returns void

  • Creates a new scene object with a Text3D component.

    Returns void

  • Applies changes from the template instance to the template resource.

    Returns void

  • Triggers the global delete shortcut (backspace variant).

    Returns void

  • Breaks a link between a template and its instance.

    Returns void

  • Triggers the global copy shortcut.

    Returns void

  • Create a template from the selection.

    Returns void

  • Triggers the global cut shortcut.

    Returns void

  • Adds a PlaneCollider component to the currently selected scene object.

    Returns void

  • Triggers the global duplicate shortcut.

    Returns void

  • Triggers the global duplicate shortcut.

    Returns void

  • Triggers the global focus selection shortcut.

    Returns void

  • Triggers the global group objects shortcut.

    Returns void

  • Opens the preview window.

    Returns void

  • Triggers the global paste shortcut.

    Returns void

  • Pauses the execution of the game on the current frame.

    Returns void

  • Starts execution of the game in the game window.

    Returns void

  • Captures the GPU commands for the next rendered frame after the specified delay.

    Returns void

  • Triggers the global rename shortcut.

    Returns void

  • Reverts a template instance to the original state of its template.

    Returns void

  • Saves the current viewport image as library icon.

    Returns void

  • Opens the save scene dialog.

    Returns void

  • Triggers the global select all shortcut.

    Returns void

  • Triggers the global select all shortcut.

    Returns void

  • Switches the active tool to the move tool.

    Returns void

  • Returns void

  • Switches the active tool to the rotate tool.

    Returns void

  • Switches the active tool to the scale tool.

    Returns void

  • Switches the active tool to the view tool.

    Returns void

  • Moves the execution of the game by one frame forward.

    Returns void

  • Stops the execution of the game on the current frame.

    Returns void

  • Triggers the global toggle visibility shortcut.

    Returns void

  • Rebuilds all navigation meshes in the scene.

    Returns void

  • Executes the last command on the redo stack (last command we called undo on), re-applying its operation.

    Returns void

  • Executes the last command on the undo stack, undoing its operations.

    Returns void