Optionalnormal: Immutable<Vector3>Optionalposition: Immutable<Vector3>Optionalvertex0: Immutable<Vector3>Optionalvertex1: Immutable<Vector3>Optionalvertex2: Immutable<Vector3>OptionalclosestVertex: Immutable<Vector3>OptionalclosestEdge: Immutable<Vector3>OptionallodGroupIndex: numberOptionalpickedVertex: numberOptionalpickedFace: numberProtected_closestProtected_closestProtected_lodProtected_normalProtected_pickedProtected_pickedProtected_positionProtected_vertex0Protected_vertex1Protected_vertex2The LOD group index of the picked mesh.
Index of picked face if enabled.
Position of picked vertex in index buffer. For triangles this is usually 3 * faceIndex + [0..2]
StaticisDetermines if both SnapData instances are equal.
The SnapData type contains the result of a scene picking action.