Class FatComponent

The FatComponent class represents a group of Component classes. Creating a SceneObject with a fat component will instantiate all the components in the scene object. The components that are created through the FatComponent cannot be removed from the scene object. This allows the runtime to improve scheduling and memory management for large scenes. Examples fat components include SkeletalMesh and StaticMesh.

Hierarchy (view full)

Constructors

Accessors

Constructors

Accessors

  • get category(): string
  • Returns the category of the fat component type.

    Returns string

  • get componentParts(): Component[]
  • Return all the parts of this fat component.

    Returns Component[]

  • get name(): string
  • Returns the name of the fat component type.

    Returns string