OptionalisInternalConstructor: booleanWhen using the raycast fallback target, the fallback target will stay this distance away from edges.
When using the raycast fallback target, this distance is kept between the fallback chain's target and this chain's target
Whether the IK solver should solve even if ray cast is enabled but the ray cast does not hit anything.
When RayCastTarget is enabled, whether the ray cast is relative to the last bone in the chain. If false, ray cast is relative
to the target determined by the parameters above
Whether to use a ray cast to determine a dynamic target position
Optional pole target object path. Relative to the animated object. If not set, no pole target is used.
Name of the bone at the end of another chain. The other chain's IK target transform will be used if the raycast for this chain fails to find a target
Scene object target path. Relative to the animated object. If set, and targetTransform is not set, the IK chain will track this object. If not set, the IK chain will track the world origin.
Describes a dynamic inverse kinematics target