Contains a list of layers that can be used for where an effect is being applied.
This system can be used to determine which Camera can see a particular Renderable
or which Rigidbody is intersected by a PhysicsScene raycast.
Note
A maximum of 8 layers is supported, but RSX could support more.
Contains a list of layers that can be used for where an effect is being applied. This system can be used to determine which Camera can see a particular Renderable or which Rigidbody is intersected by a PhysicsScene raycast.
Note
A maximum of 8 layers is supported, but RSX could support more.