Contains a set of parameters and shaders common to all materials of a particular model. Once created the model can be assigned
to a Material. Modifying the model parameters will automatically select optimal shaders and shader variations for the owning
Material.
Contains a set of parameters and shaders common to all materials of a particular model. Once created the model can be assigned to a Material. Modifying the model parameters will automatically select optimal shaders and shader variations for the owning Material.