ProtectedconstructorOptionalisInternalConstructor: booleanSets the LOD generation settings.
Determines if the LOD Group is active.
Sets all section materials used for rendering this group. Each of the materials is used for rendering a single material section. If number of materials is larger than number of sections, they will be ignored. If lower, the remaining materials will be removed.
Gets the number of material sections.
Determines the mesh to render. All sub-meshes of the mesh will be rendered, and you may set individual materials for each sub-mesh through the section indices.
Determines the mesh to render. All sub-meshes of the mesh will be rendered, and you may set individual materials for each sub-mesh through the section indices.
Determines the mesh to render. All sub-meshes of the mesh will be rendered, and you may set individual materials for each sub-mesh through the section indices.
Sets the maximum screen coverage.
Gets the material section at the specified index.
Assigns the specified material to the section with the specifeid sectionIndex.
Assigns the specified material to all sections.
The MeshLODGroup class represents a LOD Group composed of meshes that will switch their display state based on the screen coverage.