Optionaltarget: EnumValue<MeshOptimizeTarget, number>OptionaltargetValue: numberOptionalboundaryImportance: EnumValue<MeshFeatureImportance, number>OptionalshadingImportance: EnumValue<MeshFeatureImportance, number>OptionalsilhouetteImportance: EnumValue<MeshFeatureImportance, number>OptionalskinningImportance: EnumValue<MeshFeatureImportance, number>OptionaltextureImportance: EnumValue<MeshFeatureImportance, number>OptionalnormalPacking: EnumValue<NormalizedVectorPacking, number>OptionalinhertNormalPacking: booleanOptionalvertexLayout: EnumValue<VertexLayout, number>OptionalinheritVertexLayout: booleanProtected_boundaryProtected_inheritProtected_inhertProtected_normalProtected_shadingProtected_silhouetteProtected_skinningProtected_targetProtected_targetProtected_textureProtected_vertexThe boundary importance.
Inherit the vertex layout from the input mesh.
Inherit the normal packing from the input mesh.
The normal packing for the output mesh data.
The shading importance.
The silhouette importance.
The skinning importance.
The optimization target.
The target value. The range depends on the Target value.
The texture importance.
The vertex layout for the output mesh.
Copies all properties defined by the prototype of MeshOptimizeSettings from other to this instance.
Clones this instance and returns a new MeshOptimizeSettings with identical values.
Determines if this MeshOptimizeSettings instance is equal to the other instance.
StaticisDetermines if both MeshOptimizeSettings instances are equal.
The MeshOptimizeSettings struct contains values used to specify how a Mesh is optimized.