OptionalisInternalConstructor: booleanDetermines if the agent position is applied to the owning scene object.
Determines if the agent rotation is applied to the owning scene object.
Controls the agent's behavior.
The height of the agent in world units (m). The agent will not be able to walk through areas with a lower ceiling.
The average male height is 1.75m.
The maximum acceleration.
Determines the area types the agent can visit during path finding and navigation.
The offset to apply to the Y axis apply the agent position to the owning scene object. This helps to ensure correct position of the SceneObject when it is not anchored to the ground.
Determines the quality of the path the agent takes. Higher quality predict the path better, where the agent will attempt to shortcut if a direct path for visibile nodes can be taken. A higher path quality allows the agent to look further into distance at increased processing time. This setting also affects how a path is corrected if an agent was pushed away from its path due to factors such as agent separation or obstacles in the agent's path.
The radius of the agent in world units (m). The agent will not be able to walk through passages that are narrower than the the diameter of the agent.
The average male shoulder-to-shoulder distance is about 0.5m which corresponds to a raidus of 0.25u.
Controls how fast the agent responds to changes in the look direction.
This value is used even if applyRotation is disabled for cases when the rotation is manually applied to the scene object.
Determines how far close agents stay apart from each other. Requires the AgentSeparation behavior flag to be set.
The maximum speed in meters per second.
The maximum distance to the move goal at which the agent marks his move goal as completed and signals events.
The NavigationAgentProperties struct contains values used to specify how a NavigationAgent is represented.