Class ParticleCollisions

Particle evolver that allows particles to collide with the world.

Hierarchy (view full)

Constructors

Accessors

Constructors

Accessors

  • get planeObjects(): Iterable<SceneObject>
  • Determines a set of objects whose transforms to derive the collision planes from. Objects can move in the world and collision planes will be updated automatically. Object's negative Z axis is considered to be plane normal.

    Returns Iterable<SceneObject>

  • set planeObjects(value): void
  • Parameters

    Returns void