OptionalisInternalConstructor: booleanDetermines how much velocity should a particle lose after a collision, in percent of its current velocity. In range [0, 1].
Determines if depth collisions are enabled.
Scale which to apply to particle size in order to determine the collision radius.
Determines the elasticity (bounciness) of the particle collision. Lower values make the collision less bouncy and higher values more.
Controls depth buffer collisions for GPU simulated particles.