Class ParticleSkinnedMeshShapeOptions

Information describing a ParticleEmitterSkinnedMeshShape.

Constructors

Properties

_isSequentiallyEmitted: boolean
_renderable: Renderable

Accessors

  • get isSequentiallyEmitted(): boolean
  • When enabled the particles will be emitted sequentially from mesh vertices in the order they are defined. Only relevant for the Vertex emit mode.

    Returns boolean

  • set isSequentiallyEmitted(value): void
  • Parameters

    • value: boolean

    Returns void

  • get renderable(): Renderable
  • Renderable object containing a mesh to spawn particles on, as well as the attached Animation object resposible for performing skinned animation. Mesh must at least contain per-vertex position data encoded as 3D float vectors, blend indices encoded in 4-byte format, and blend weights encoded a 4D float vectors. Can optionally contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format.

    Returns Renderable

  • set renderable(value): void
  • Parameters

    Returns void

Methods