Optionaltype: EnumValue<ParticleEmitterMeshType, number>OptionalisSequentiallyEmitted: booleanOptionalmesh: ResourceHandle<Mesh>Protected_isProtected_meshProtected_typeWhen enabled the particles will be emitted sequentially from mesh vertices in the order they are defined. Only relevant for the Vertex emit mode.
Mesh to spawn particles on. Must at least contain per-vertex position data encoded as 3D float vectors. Can optionally contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format.
Determines from which portion of the mesh are the particles emitted from.
Copies all properties defined by the prototype of ParticleStaticMeshShapeOptions from other to this instance.
Clones this instance and returns a new ParticleStaticMeshShapeOptions with identical values.
StaticisDetermines if both ParticleStaticMeshShapeOptions instances are equal.
Information describing a ParticleEmitterStaticMeshShape.