Class ParticleStaticMeshShapeOptions

Information describing a ParticleEmitterStaticMeshShape.

Constructors

Properties

_isSequentiallyEmitted: boolean

Accessors

  • get isSequentiallyEmitted(): boolean
  • When enabled the particles will be emitted sequentially from mesh vertices in the order they are defined. Only relevant for the Vertex emit mode.

    Returns boolean

  • set isSequentiallyEmitted(value): void
  • Parameters

    • value: boolean

    Returns void

  • get mesh(): ResourceHandle<Mesh>
  • Mesh to spawn particles on. Must at least contain per-vertex position data encoded as 3D float vectors. Can optionally contain per-vertex normals encoded as 3D float vectors or as 4-byte unsigned-normalized format.

    Returns ResourceHandle<Mesh>

  • set mesh(value): void
  • Parameters

    Returns void

Methods