Protected_colliderProtected_colliderProtected_dataUVProtected_distanceProtected_normalProtected_pointProtected_triangleProtected_unmappedCollider shape that was hit.
Distance from the query origin to the hit position.
Index of the triangle that was hit (only applicable when triangle meshes are hit).
Unmapped index of the triangle that was hit (only applicable when triangle meshes are hit). It represents an index into the original MeshData used to Create the PhysicsMesh associated with collider. In contrast, triangleIdx is only a valid index for the MeshData directly obtained from #collider which can differ from the original MeshData due to the internal implementation.
Clones this instance and returns a new PhysicsQueryHit with identical values.
Determines if this PhysicsQueryHit instance is equal to the other instance.
StaticisDetermines if both PhysicsQueryHit instances are equal.
Hit information from a physics query.