OptionalscreenPosition: Immutable<Vector2>Optionaldelta: Immutable<Vector2>OptionalbuttonStates: Iterable<boolean>OptionaleventButton: EnumValue<PointerButton, number>OptionalpointerEventType: EnumValue<PointerEventType, number>OptionalclickCount: numberOptionalisShiftHeldDown: booleanOptionalisControlHeldDown: booleanOptionalisAltHeldDown: booleanOptionalisMetaHeldDown: booleanOptionalmouseWheelScrollDeltaX: numberOptionalmouseWheelScrollDeltaY: numberOptionalisUsed: booleanProtected_buttonProtected_clickProtected_deltaProtected_eventProtected_isProtected_isProtected_isProtected_isProtected_isProtected_mouseProtected_mouseProtected_pointerProtected_screenIs alt button on the keyboard being held down.
Button that triggered the pointer event. Might be irrelevant depending on event type. (for example move events don't correspond to a button.
States of the pointer buttons (for example mouse buttons).
Number of consecutive mouse clicks, for double-clicks, etc.
Is control button on the keyboard being held down.
Button that triggered the pointer event. Might be irrelevant depending on event type. (for example move events don't correspond to a button.
Is alt button on the keyboard being held down.
Is control button on the keyboard being held down.
Is meta (win on Windows, command on macOS) button on the keyboard being held down.
Is shift button on the keyboard being held down.
Is meta button on the keyboard being held down.
Mouse scroll delta X. Only relevant for move events.
Mouse scroll delta Y. Only relevant for move events.
Type of the pointer event.
Horizontal mouse/trackpad delta. Only relevant for move events.
Vertical mouse/trackpad delta. Only relevant for move events.
Is shift button on the keyboard being held down.
Clones this instance and returns a new PointerEvent with identical values.
Determines if this PointerEvent instance is equal to the other instance.
StaticisDetermines if both PointerEvent instances are equal.
Event that gets sent out when user interacts with the screen in some way, usually by moving the mouse cursor or using touch input.