OptionalisInternalConstructor: booleanDetermines whether backface culling is enabled or disabled. By default, enabled.
Maximum number of FPS the application is allowed to run in. Zero means unlimited.
When enabled all textures will be filtered using the specified filtering settings rather than filtering specified on individual textures.
Maximum number of samples to be used when performing anisotropic filtering. Only relevant if #filtering is set to TextureFiltering::Anisotropic.
Type of filtering to use for all textures on scene elements.
Settings used for controlling the raytracing renderer.
Determines the maximum shadow map size, in pixels. The system might decide to use smaller resolution maps for shadows far away, but will never increase the resolution past the provided value.
Controls if and how a render queue groups renderable objects by material in order to reduce number of state changes. Sorting by material can reduce CPU usage but could increase overdraw.
Set of options that can be used for controlling the renderer.