Creates a new scene from the provided scene object.
Root scene object to create the scene from.
OptionalisInternalConstructor: booleanReturns a reference handle for this resource.
Determines if the resource is destroyed.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Returns a reference to the internal template hierarchy. Returned hierarchy is not instantiated and cannot be interacted with in a manner you would with normal scene objects.
Instantiates a scene by creating an instance of the stored scene object hierarchy.
Replaces the contents of this template with new contents from the provided object. Object will be automatically linked to this template, and its previous template link (if any) will be broken.
Saved hierarchy of scene objects that can be instantiated on demand.