Class Scene

Saved hierarchy of scene objects that can be instantiated on demand.

Hierarchy (view full)

Constructors

  • Creates a new scene from the provided scene object.

    Parameters

    • uuid: UUID
    • sceneObject: SceneObject

      Root scene object to create the scene from.

    • OptionalisInternalConstructor: boolean

    Returns Scene

Accessors

  • get hash(): UUID
  • Returns a hash value that can be used for determining if a template changed by comparing it to a previously saved hash.

    Returns UUID

  • get isDestroyed(): boolean
  • Determines if the resource is destroyed.

    Returns boolean

    This can happen when the Resource was forcefully unloaded or reverted. For this reason, it is safer to hold on to a instead of directly referencing a resource pointer, as the current Resource can always be retrieved via .value.

  • get name(): string
  • Name of the resource. Use primarily for easier identification and not important to the engine itself.

    Returns string

  • get root(): SceneObject
  • Returns a reference to the internal template hierarchy. Returned hierarchy is not instantiated and cannot be interacted with in a manner you would with normal scene objects.

    Returns SceneObject

  • get uuid(): UUID
  • Returns a universally unique identifier of this resource.

    Returns UUID

Methods

  • Duplicates the resource and creates a unique UUID for the duplicated resource.

    Returns Resource

    The duplicated resource or null, if the duplication failed.

  • Instantiates a scene by creating an instance of the stored scene object hierarchy.

    Returns SceneInstance

  • Virtual

    Method called by RSX to perform actions required after the creation of the resource.

    Returns void

  • Virtual

    Method called by RSX to perform any operations needed after deserialization.

    Returns void

    Use this API to restore your serializable data into live objects.

  • Virtual

    Method called by RSX to disable the resource.

    Returns void

    Use this API to deactivate the resource before it is serialized.

  • Virtual

    Method called by RSX to enable the resource.

    Returns void

    Use this API to activate the resource after it has been disabled by serialization.

  • Virtual

    Method called by RSX to perform initialization of the resource.

    Returns void

    Use this API to initialize data and default construct all fields.

  • Virtual

    Method called by RSX to perform any operations before serialization.

    Returns void

    Use this API to bake your live data into serializable data.

  • Reverts the resource to the on-disk representation.

    Returns boolean

    This is a potentially expensive call, as it needs to deserialize and replace all existing in-memory resource handles.

  • Replaces the contents of this template with new contents from the provided object. Object will be automatically linked to this template, and its previous template link (if any) will be broken.

    Parameters

    Returns void