ProtectedconstructorStatic ReadonlyHideObject will not be displayed in the outliner, except when in Debug mode and Outliner debug mode is enabled.
Static ReadonlyInternalProvides a hint to external systems that his object is used by engine internals.
Static ReadonlyIsSet on the object that's a root template instance that also contains template internals (e.g. template instance in the template editor or scene object in the Template resource itself).
Static ReadonlyNoneSpecial case for empty flags check.
Static ReadonlyNoObject will be skipped when saving or synchronizing the scene hierarchy or a template.
Static ReadonlyProtectedObject is protected and cannot be deleted by the user.
Static ReadonlyReadonlyObject properties are read-only and cannot be modified by the user.
Static ReadonlyRuntimeObject will remain in the scene even after scene clear, unless destroyed directly. Such objects cannot be saved.
Static ReadonlySceneObject will remain in the scene during scene reset operations (e.g. when entering play mode), but will be destroyed when unloading or changing scene.
Static ReadonlyTemplateDetermines whether the scene object is the root of a template instance.
StaticaddAdds the flag bits to the enum value.
StaticcombineTakes an array of enum values and combines them as a single enum flag value. This assumes that the
target enum is a flag enum that can have their values combined using bitwise operators.
The array of values to be combined using bitwise-or operator.
The combined enum value.
StaticgetStaticgetStaticgetStaticgetStaticgetGets the name for the enumeration value that matches the specified enumValue.
The enumeration value.
The enumeration value or undefined if not found.
StaticgetStaticgetGets the enumeration value at the specified index.
The index.
The enumeration value or undefined if not found.
StaticgetGets the enumeration values
The enumeration values.
StatichasDetermines if the enum value has the flags set.
StatichasDetermines if the enum bits were changed from previousValue to currentValue.
StaticiterateStaticiterateIterates the enumeration values
The enumeration values.
StaticremoveRemoves the flag bits from the enum value.
StaticsplitTakes a single enum value and splits it into separated flag values set on the value. This
assumes that the target enum is a flag enum that can have their values combined using bitwise operators.
The enum value to have it's value split using bitwise-and operator.
An array of each "bit flag" set in the enum.
The SceneObjectFlag enum represents modifiers that can be applied to a SceneObject.