The positiveZ determine if the object looks through its positive or negative Z-Axis. For cameras and lights, this
should be false, for all other objects it's best to set this to true (Default).
moveLocal
moveLocal(offset): void
Moves the object's position by the vector offset provided along it's own axes (relative to orientation).
Contains local and world transforms for a SceneObject, as well as various cached data as well as helper functionality.