Class Shader

Shader will always choose the first supported technique based on the current render system, render manager and other properties. So make sure to add most important techniques first so you make sure they are used if they are supported.

Contains definitions of GPU programs used for rendering, as well as a set of global parameters to control those programs.

Hierarchy (view full)

Constructors

Accessors

  • get isDestroyed(): boolean
  • Determines if the resource is destroyed.

    Returns boolean

    This can happen when the Resource was forcefully unloaded or reverted. For this reason, it is safer to hold on to a instead of directly referencing a resource pointer, as the current Resource can always be retrieved via .value.

  • get isEditable(): boolean
  • Determines if the shader is editable.

    Returns boolean

  • get name(): string
  • Name of the resource. Use primarily for easier identification and not important to the engine itself.

    Returns string

  • get uuid(): UUID
  • Returns a universally unique identifier of this resource.

    Returns UUID

Methods

  • Duplicates the resource and creates a unique UUID for the duplicated resource.

    Returns Resource

    The duplicated resource or null, if the duplication failed.

  • Virtual

    Method called by RSX to perform actions required after the creation of the resource.

    Returns void

  • Virtual

    Method called by RSX to perform any operations needed after deserialization.

    Returns void

    Use this API to restore your serializable data into live objects.

  • Virtual

    Method called by RSX to disable the resource.

    Returns void

    Use this API to deactivate the resource before it is serialized.

  • Virtual

    Method called by RSX to enable the resource.

    Returns void

    Use this API to activate the resource after it has been disabled by serialization.

  • Virtual

    Method called by RSX to perform initialization of the resource.

    Returns void

    Use this API to initialize data and default construct all fields.

  • Virtual

    Method called by RSX to perform any operations before serialization.

    Returns void

    Use this API to bake your live data into serializable data.

  • Reverts the resource to the on-disk representation.

    Returns boolean

    This is a potentially expensive call, as it needs to deserialize and replace all existing in-memory resource handles.