Class Shape

A shape is an object that uses mathematical and vector descriptions to be drawn. It can, theoretically, be scaled indefinitely.

Shapes can be rendered to a texture. The Shape object holds the list of all commands that need to be executed by the system to render the shape. You can submit a shape for rendering using it's method.

Hierarchy (view full)

Constructors

  • Creates a new Shape from an existing path.

    Parameters

    • pathOrSvgFileContents: string | Path

      The parameter to the call.

    • OptionalisInternalConstructor: boolean

    Returns Shape

Accessors

  • get hash(): number
  • Gets the shape hash. Useful to check if two shapes are equal.

    Returns number

  • get isDestroyed(): boolean
  • Determines if the resource is destroyed.

    Returns boolean

    This can happen when the Resource was forcefully unloaded or reverted. For this reason, it is safer to hold on to a instead of directly referencing a resource pointer, as the current Resource can always be retrieved via .value.

  • get name(): string
  • Name of the resource. Use primarily for easier identification and not important to the engine itself.

    Returns string

  • get path(): Path
  • The shape path.

    Returns Path

  • get uuid(): UUID
  • Returns a universally unique identifier of this resource.

    Returns UUID

Methods

  • Duplicates the resource and creates a unique UUID for the duplicated resource.

    Returns Resource

    The duplicated resource or null, if the duplication failed.

  • Compares two shapes to check for equality.

    Parameters

    Returns boolean

  • Virtual

    Method called by RSX to perform actions required after the creation of the resource.

    Returns void

  • Virtual

    Method called by RSX to perform any operations needed after deserialization.

    Returns void

    Use this API to restore your serializable data into live objects.

  • Virtual

    Method called by RSX to disable the resource.

    Returns void

    Use this API to deactivate the resource before it is serialized.

  • Virtual

    Method called by RSX to enable the resource.

    Returns void

    Use this API to activate the resource after it has been disabled by serialization.

  • Virtual

    Method called by RSX to perform initialization of the resource.

    Returns void

    Use this API to initialize data and default construct all fields.

  • Virtual

    Method called by RSX to perform any operations before serialization.

    Returns void

    Use this API to bake your live data into serializable data.

  • Reverts the resource to the on-disk representation.

    Returns boolean

    This is a potentially expensive call, as it needs to deserialize and replace all existing in-memory resource handles.