Class SkeletonBoneData

Contains information about a single bone in a Skeleton.

Constructors

Properties

_index: number
_inverseBindPose: Matrix4
_localTransform: Transform
_name: string
_parent: number
_worldTransform: Transform

Accessors

  • get index(): number
  • The index of the bone.

    Returns number

  • set index(value): void
  • Parameters

    • value: number

    Returns void

  • get inverseBindPose(): Matrix4
  • Inverse transform of the pose the skeleton was initially created in.

    Returns Matrix4

  • set inverseBindPose(value): void
  • Parameters

    Returns void

  • get name(): string
  • Unique name of the bone.

    Returns string

  • set name(value): void
  • Parameters

    • value: string

    Returns void

  • get parent(): number
  • Index of the parent bone (within the relevant Skeleton object). -1 if root bone.

    Returns number

  • set parent(value): void
  • Parameters

    • value: number

    Returns void

Methods