OptionalrowCount: numberOptionalcolumnCount: numberOptionalframeCount: numberOptionalframesPerSecond: numberProtected_columnProtected_frameProtected_framesProtected_rowNumber of columns to divide the parent's texture area. Determines column of the individual frame (depends on parent texture size).
Number of frames in the animation. Must be less or equal than RowCount * ColumnCount.
How many frames to evaluate each second. Determines the animation speed.
Number of rows to divide the parent's texture area. Determines height of the individual frame (depends on parent texture size).
Copies all properties defined by the prototype of SpriteSheetGridAnimation from other to this instance.
Clones this instance and returns a new SpriteSheetGridAnimation with identical values.
Determines if this SpriteSheetGridAnimation instance is equal to the other instance.
StaticisDetermines if both SpriteSheetGridAnimation instances are equal.
Descriptor that describes a simple sprite sheet animation. The parent texture is split into a grid of
RowCountxColumnCount, each representing one frame of the animation. Every frame is of equal size. Frames are sequentially evaluated starting from the top-most row, iterating over all columns in a row and then moving to next row, up toFrameCountframes. Frames in rows/colums pastFrameCount.FramesPerSecondframes are evaluated every second, allowing you to control animation speed.