Creates a new script code resource with the specified source code.
OptionalisInternalConstructor: booleanReturns a reference handle for this resource.
Determines if the resource is destroyed.
Determines if the code is extending the editor.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Sets the source code contained in the resource.
The TypeScriptCode class implements a Resource that contains TypeScript game or editor source code.