Creates a new fixed space UI element.
Optionalscalable: booleanOptionalisInternalConstructor: booleanSets the bounds of the UI element. Relative to a parent UI panel. Equivalent to calling setPosition(), setWidth() and setHeight().
If scalable is set to true, the size will be scaled linearly with the DPI scaling factor of the surface the elements gets
attached. It false, the element will have this exact size no matter the DPI scaling factor.
Sets the debug flags for the UI element.
Sets the debug name for the UI element.
Disables or enables the element. Disabled elements cannot be interacted with and have a faded out appearance.
Hides or shows this element and recursively applies the same state to all the child elements. This will not remove the element from the layout, the room for it will still be reserved but it just won't be visible.
Gets the scaling factor for the element's parent surface. This element must be attached to a valid surface in order to retrieve the scale factor. If the element is not attached to a surface, 1.0 is returned.
The scale factor for the element's parent surface.
Sets the element size to be fixed using the specified value.
Sets the element size to be fixed using the specified value in pixels.
Sets the element size to be fixed using the specified value.
Sets the element size to be fixed using the specified value in pixels.
Checks if the underlying native UIElement has been destroyed.
Specifies that layout passes of children elements should start from this element.
Specifies that per-frame updates are enabled. If enabled, the element's onUpdate method will be called every frame.
Activates or deactivates this element and recursively applies the same state to all the child elements. This has the same effect as SetDisplayType(UIDisplayType::Hidden), but when disabled it will also remove the element from the layout, essentially having the same effect is if you destroyed the element.
Sets the horizontal alignment of the element when used in a layout.
Sets the vertical alignment of the element when used in a layout.
Sets the minimum height in points of the element when used in a layout.
Sets the minimum width in points of the element when used in a layout.
Returns the layout this element belongs to, if any.
Sets element position relative to parent UI panel in pixels.
Disables or enables the element. Disabled elements cannot be interacted with and have a faded out appearance.
Changes the size of the space to the specified value, in points.
Get the window in which the element is positioned.
Creates an animation that executes an action lambda once the delay elapsed.
The action to execute.
Optionaldelay: numberThe delay until the action is executed. Defaults to no delay.
Optionalrepeating: number | booleanWhether the animation should repeat or not. Defaults to false.
Set to true, to repeat forever.
Set to false, to never repeat.
Set to a number, to indicate the repeat count.
The created animation.
Animates a property of the UIElement. The animation is automatically started.
The name of the property to be animated on the UIElement.
The starting value of the property.
The ending value of the property.
Optionalduration: numberThe animation duration in seconds. Defaults to 1 seconds.
OptionaleasingCurve: Const<EasingCurve>The easing curve to be used. Defaults to
Optionalrepeating: number | booleanWhether the animation should repeat or not. Defaults to false.
Set to true, to repeat forever.
Set to false, to never repeat.
Set to a number, to indicate the repeat count.
The created animation.
Animates a property of the UIElement using a generic lambda function. The animation is
automatically started.
The lambda that is called when the value is updated. The lambda should be used to assign the value on the u
The starting value of the property.
The ending value of the property.
Optionalduration: numberThe animation duration in seconds. Defaults to 1 seconds.
OptionaleasingCurve: Const<EasingCurve>The easing curve to be used. Defaults to
Optionalrepeating: number | booleanWhether the animation should repeat or not. Defaults to false.
Set to true, to repeat forever.
Set to false, to never repeat.
Set to a number, to indicate the repeat count.
The created animation.
Creates an animation that takes delay seconds to execute.
The delay in seconds.
The created animation.
Converts the originLocalPosition from the originElement to this element.
Converts the originLocalPosition from the originElement to this element.
Returns non-clipped bounds of the UI element. Relative to a parent UI panel.
OptionalrelativeTo: UIElementBaseParent panel of the provided element relative to which to return the bounds. If null the bounds relative to the first parent panel are returned. Behavior is undefined if provided panel is not a parent of the element.
Sets the bounds of the UI element. Relative to a parent UI panel. Equivalent to calling setPosition(), setWidth() and setHeight().
If scalable is set to true, the size will be scaled linearly with the DPI scaling factor of the surface the elements gets
attached. It false, the element will have this exact size no matter the DPI scaling factor.
Sets element height in pixels. Element will be resized according to its contents and parent layout but will always stay within the provided range. If maximum height is zero, the element is allowed to expand as much as it needs.
If scalable is set to true, the minimum and maximum heights will be scaled linearly with the DPI scaling factor of the surface
the elements gets attached. It false, the element will have this exact size no matter the DPI scaling factor.
OptionalminHeight: numberOptionalmaxHeight: numberOptionalscalable: booleanSets element width in pixels. Element will be resized according to its contents and parent layout but will always stay within the provided range. If maximum width is zero, the element is allowed to expand as much as it needs.
If scalable is set to true, the minimum and maximum widths will be scaled linearly with the DPI scaling factor of the surface
the elements gets attached. It false, the element will have this exact size no matter the DPI scaling factor.
OptionalminWidth: numberOptionalmaxWidth: numberOptionalscalable: booleanScales a point value by using the element's DPI scale to the current pixel value.
The element to scale a value for. This element must be attached to a valid widget in order to retrieve the scale factor. If the element is not attached to a widget, no scaling is performed.
The value in pixels.
Converts a pixel value to points by using the element's DPI scale.
The element to scale a value for. This element must be attached to a valid widget in order to retrieve the scale factor. If the element is not attached to a widget, no scaling is performed.
The value in points.
StaticrenderRenders a UI element into a texture.
The UI element to be drawn to a texture.
The UI skin to be used to render the element.
The size of the UI texture to draw.
OptionalscalingFactor: numberThe DPI scaling factor of the RenderTarget. Can be used to linearly scale the entire UI, including text.
OptionalclearColor: Immutable<SRGBColor>The clear color. (Default: [0, 0, 0, 0])
An async operation that returns the rendered texture once rendering has been completed by the GPU.
ReadonlyonEvent fired whenever the UI element size changes from a layout update.
ReadonlyonEvent fired whenever the UI element is registered with or unregistered from a parent element.
This does not mean that the element is currently visible on screen or that it is part of a layout. Use onActiveSurfaceChanged to determine if the element is part of a layout that is currently rendered.
ReadonlyonEvent fired whenever the UI element is registered with or unregistered from a surface.
UI element that may be inserted into layouts in order to make a space of a fixed size.