Creates a new vector field.
Description of the vector field to create.
Values to assign to the vector field. Number of entries must match countX * countY * countZ.
OptionalisInternalConstructor: booleanReturns a reference handle for this resource.
Returns a structure describing the properties of the object.
Determines if the resource is destroyed.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Reads internal vector field data into a newly allocated 3D PixelData buffer. Performs the read asynchronously without blocking the GPU.
Async operation object that will contain the buffer with the data once the operation completes.
Represents a three dimensional field of vectors. It is represented by spatial bounds which are split into a grid of values with user-defined density, where each grid cell is assigned a vector.