Attribute that allows Component's code to be executed while game is not running in the editor. Normally the initialize/update/destroy methods will not be running while the game is paused or not running, but this overrides that behaviour.
Attribute that allows Component's code to be executed while game is not running in the editor. Normally the initialize/update/destroy methods will not be running while the game is paused or not running, but this overrides that behaviour.