Class ColorDragIndicatorWindow

A floating window that follows the mouse to represent a color being dragged, until a drag is finished.

Hierarchy (view full)

Constructors

Accessors

  • get dpiScale(): number
  • Returns the DPI scale factor.

    Returns number

    The DPI scale is in relation to a 1x base resolution of 75 DPI.

  • get height(): number
  • Sets the height of the window in points.

    Returns number

  • set height(value): void
  • Parameters

    • value: number

    Returns void

  • get heightInPixels(): number
  • Sets the height of the window in pixels.

    Returns number

  • set heightInPixels(value): void
  • Parameters

    • value: number

    Returns void

  • get isDestroyed(): boolean
  • Check whether the window was destroyed.

    Returns boolean

  • get isFocused(): boolean
  • Checks whether the window currently has keyboard focus.

    Returns boolean

  • set isFocused(value): void
  • Parameters

    • value: boolean

    Returns void

  • get keyWindow(): KeyWindowBase
  • Gets the key window which owns this window.

    Returns KeyWindowBase

  • get left(): number
  • Returns the X position of the window in screen coordinates in points.

    Returns number

  • get localShortcutContext(): ShortcutContext
  • Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.

    Returns ShortcutContext

  • get mouseOffsetInPoints(): Immutable<Vector2>
  • Set the mouse offset from the mouse position to the window position.

    Returns Immutable<Vector2>

  • set mouseOffsetInPoints(value): void
  • Parameters

    Returns void

  • get position(): Immutable<Vector2>
  • Determines the position in which the key window is, in screen coordinates.

    Returns Immutable<Vector2>

  • get renderWindow(): RenderWindow
  • Gets the RenderWindow associated with this EditorWindow.

    Returns RenderWindow

  • get shortcutContext(): ShortcutContext
  • Specifies the global shortcut context. This context will be always enabled as long as the window is active.

    Returns ShortcutContext

  • get top(): number
  • Returns the X position of the window in screen coordinates in points.

    Returns number

  • get ui(): UIPanel
  • Returns UIPanel

  • get width(): number
  • Sets the width of the window in points.

    Returns number

  • set width(value): void
  • Parameters

    • value: number

    Returns void

  • get widthInPixels(): number
  • Sets the width of the window in pixels.

    Returns number

  • set widthInPixels(value): void
  • Parameters

    • value: number

    Returns void

Methods

  • Virtual

    Called whenever the user or the program requested to close the window.

    Returns void

  • Virtual

    Method to override to implement destruction of custom windows. Called by the engine before the window is destroyed.

    Returns void

  • Virtual

    Method to override to implement custom behavior of a window, called by the engine once per frame.

    Returns void

  • Virtual

    Method to override to implement custom behavior of a window, called by the engine once per frame, once all the windows had their onEditorUpdate() method called.

    Returns void

  • Virtual

    Method to override to implement initialization of custom windows. Called by the engine after window creation.

    Parameters

    Returns void

  • Virtual

    Called whenever window visibility changed.

    Parameters

    • isVisible: boolean

    Returns void

    Implementing classes must call super.

  • Virtual

    Triggered whenever the window gains or loses focus.

    Parameters

    • inFocus: boolean

      True if focus was gained, false otherwise.

    Returns void

  • Virtual

    Triggered whenever the window size changes.

    Parameters

    • width: number

      New width of the window in pixels.

    • height: number

      New height of the window in pixels.

    Returns void

  • Defines the window maximum width and height in points.

    Parameters

    • maxWidth: number
    • maxHeight: number

    Returns void

  • Defines the window minimum width and height in points.

    Parameters

    • minWidth: number

      The minimum width of the window in points.

    • minHeight: number

      The minimum height of the window in points.

    Returns void

  • Moves the window on the desktop. Coordinates are in screen space using points.

    Parameters

    • x: number
    • y: number

    Returns void

  • Moves the window on the desktop. Coordinates are in screen space using pixels.

    Parameters

    • x: number
    • y: number

    Returns void

  • Resizes the window using a width and height in points.

    Parameters

    • width: number
    • height: number

    Returns void

  • Resizes the window using a width and height in pixels.

    Parameters

    • width: number
    • height: number

    Returns void

  • Manually sets the window position. This will be overwritten when the mouse moves again if startFollowingCursor() was called. Values in screen position.

    Parameters

    • x: number
    • y: number

    Returns void

  • Opens a FloatingElementWindow of the specified type.

    Type Parameters

    Parameters

    • type: ClassOf<T>

      The type of the DropDownWindow to open.

    • keyWindow: KeyWindowBase

      The parent key window, if null, will use the current.

    • width: number

      The width of the floating window.

    • height: number

      The height of the floating window.

    • preventEvents: boolean

      Whether the window will receive input events.

    • transparent: boolean

      Whether the window should be transparent or not.

    • windowOptions: any

      The window options.

    Returns T

    A FloatingElementWindow of the specified type.

  • Opens the window to represent a color being dragged. It will follow the mouse until the drag stops.

    Parameters

    • color: Color

      The color being dragged.

    Returns void

Events

onFocusChangedInternal: Event<[boolean], void>