Class DeploymentWindow

Provides options for customizing and activating the build process which will output an executable of the game for a specific platform, as well as any required resources.

Hierarchy (view full)

Constructors

Properties

_activePlatform: EnumValue<PlatformType, number>
_activePlatformIcon: UIImage
_buildScheduledFrame: number
_deploymentOptionsScrollArea: UIScrollArea
_deploymentResourcesLayout: UIVerticalLayout
_platformButtons: UIToggle[]
onBuildButtonClicked: (() => void)

Attempts to start the build process if user confirms.

onSelectedPlatformChanged: ((platformIndex: EnumValue<PlatformType, number>, isSelected: boolean) => void)

Changes the currently selected platform. Be aware that while platform is selected and you may build for it, it will not be made the active platform.

Type declaration

    • (platformIndex, isSelected): void
    • Parameters

      • platformIndex: EnumValue<PlatformType, number>
      • isSelected: boolean

        True if the platform was selected, false otherwise.

      Returns void

kWindowContentPadding: RectOffset

The default window content padding to be used for modal windows.

kWindowPadding: number

The default window padding to be used for modal windows.

Accessors

  • get contentHeight(): number
  • Returns the height of the content area of the window, in points. The content area represents the area of the window not including the title bar and the border.

    Returns number

  • set contentHeight(value): void
  • Parameters

    • value: number

    Returns void

  • get contentHeightInPixels(): number
  • Returns the height of the content area of the window, in pixels. The content area represents the area of the window not including the title bar and the border.

    Returns number

  • set contentHeightInPixels(value): void
  • Parameters

    • value: number

    Returns void

  • get contentWidth(): number
  • Returns the width of the content area of the window, in points. The content area represents the area of the window not including the title bar and the border.

    Returns number

  • set contentWidth(value): void
  • Parameters

    • value: number

    Returns void

  • get contentWidthInPixels(): number
  • Returns the width of the content area of the window, in pixels. The content area represents the area of the window not including the title bar and the border.

    Returns number

  • set contentWidthInPixels(value): void
  • Parameters

    • value: number

    Returns void

  • get dpiScale(): number
  • Returns the DPI scale factor.

    Returns number

    The DPI scale is in relation to a 1x base resolution of 75 DPI.

  • get height(): number
  • Sets the height of the window in points.

    Returns number

  • set height(value): void
  • Parameters

    • value: number

    Returns void

  • get heightInPixels(): number
  • Sets the height of the window in pixels.

    Returns number

  • set heightInPixels(value): void
  • Parameters

    • value: number

    Returns void

  • get isDestroyed(): boolean
  • Check whether the window was destroyed.

    Returns boolean

  • get isFocused(): boolean
  • Checks whether the window currently has keyboard focus.

    Returns boolean

  • set isFocused(value): void
  • Parameters

    • value: boolean

    Returns void

  • get keyWindow(): KeyWindowBase
  • Gets the key window which owns this window.

    Returns KeyWindowBase

  • get left(): number
  • Returns the X position of the window in screen coordinates in points.

    Returns number

  • get localShortcutContext(): ShortcutContext
  • Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.

    Returns ShortcutContext

  • get position(): Immutable<Vector2>
  • Determines the position in which the key window is, in screen coordinates.

    Returns Immutable<Vector2>

  • get renderWindow(): RenderWindow
  • Gets the RenderWindow associated with this EditorWindow.

    Returns RenderWindow

  • get shortcutContext(): ShortcutContext
  • Specifies the global shortcut context. This context will be always enabled as long as the window is active.

    Returns ShortcutContext

  • set title(value): void
  • Changes the text in the modal window title bar.

    Parameters

    Returns void

  • get top(): number
  • Returns the X position of the window in screen coordinates in points.

    Returns number

  • get width(): number
  • Sets the width of the window in points.

    Returns number

  • set width(value): void
  • Parameters

    • value: number

    Returns void

  • get widthInPixels(): number
  • Sets the width of the window in pixels.

    Returns number

  • set widthInPixels(value): void
  • Parameters

    • value: number

    Returns void

Methods

  • Starts the deployment process for the currently selected platform.

    Parameters

    Returns void

  • Creates the coroutine to gather resources for the build.

    Parameters

    • OptionalignoreMissingDependencies: boolean

    Returns void

  • Centers the window within it's parent window.

    Returns void

  • Closes and destroys the window.

    Returns void

  • Initializes the UI for the deployment options.

    Returns void

  • Initializes the resources UI.

    Parameters

    • platformInfo: PlatformInformation
    • resources: {
          resourceEntry: ResourceEntry;
          sizeInBytes: number;
      }[]
    • auxilidaryData: {
          name: string;
          onShowContextMenu?: ((contextMenu: UIContextMenu) => void);
          sizeInBytes: number;
      }[]

    Returns void

  • Parameters

    Returns void

  • Determines if the current platform is deployable.

    Returns boolean

  • Determines if the window is visible.

    Returns boolean

  • Virtual

    Called whenever the user or the program requested to close the window.

    Returns void

  • Virtual

    Method to override to implement destruction of custom windows. Called by the engine before the window is destroyed.

    Returns void

  • Virtual

    Method to override to implement custom behavior of a window, called by the engine once per frame.

    Returns void

  • Virtual

    Method to override to implement custom behavior of a window, called by the engine once per frame, once all the windows had their onEditorUpdate() method called.

    Returns void

  • Virtual

    Method to override to implement initialization of custom windows. Called by the engine after window creation.

    Parameters

    • options: any

    Returns void

  • Virtual

    Called whenever window visibility changed.

    Parameters

    • isVisible: boolean

    Returns void

    Implementing classes must call super.

  • Virtual

    Triggered whenever the window gains or loses focus.

    Parameters

    • inFocus: boolean

      True if focus was gained, false otherwise.

    Returns void

  • Virtual

    Triggered whenever the window size changes.

    Parameters

    • width: number

      New width of the window in pixels.

    • height: number

      New height of the window in pixels.

    Returns void

  • Opens a window that lists the built-in resources.

    Returns void

  • Opens a window that lists the binaries and libraries required for the runtime.

    Returns void

  • Opens a window top inspect the specified runtimeFileEntries.

    Parameters

    • runtimeFileEntries: {
          filename: string;
          sizeInBytes: number;
      }[]

    Returns void

  • Saves the current delpoyment data resource.

    Returns void

  • Defines the window maximum width and height in points.

    Parameters

    • maxWidth: number
    • maxHeight: number

    Returns void

  • Defines the window minimum width and height in points.

    Parameters

    • minWidth: number

      The minimum width of the window in points.

    • minHeight: number

      The minimum height of the window in points.

    Returns void

  • Moves the window on the desktop. Coordinates are in screen space using points.

    Parameters

    • x: number
    • y: number

    Returns void

  • Moves the window on the desktop. Coordinates are in screen space using pixels.

    Parameters

    • x: number
    • y: number

    Returns void

  • Resizes the window using a width and height in points.

    Parameters

    • width: number
    • height: number

    Returns void

  • Resizes the window using a width and height in pixels.

    Parameters

    • width: number
    • height: number

    Returns void

  • Opens the build window if its not open already.

    Returns void

Events

onResized: Event<[number, number], void>

Triggered whenever widget size changes.

onFocusChangedInternal: Event<[boolean], void>