Creates a new move handle.
OptionalparentGizmo: InteractiveGizmoProtected_autoProtected Readonly_axesProtected Readonly_deltaProtected Readonly_gridProtected Readonly_initialProtected_isProtected Readonly_positionProtected Readonly_rotationProtected Readonly_sphereProtected Readonly_xProtected Readonly_xyProtected Readonly_yProtected Readonly_yzProtected Readonly_zProtected Readonly_zxStatic ReadonlycenterStatic ReadonlygizmoStatic ReadonlyplaneStatic ReadonlyplaneChecks whether an axis of the handle is dragged.
Determines if the gizmo currently being interacted with (clicking, or dragging).
Determines the active state of the gizmo. If disabled, the gizmo will not render or receive input.
Check whether the current active slider if the free move slider (camera aligned movement).
Determines if the gizmo currently being hovered.
World rotation of the gizmo.
AbstractdrawVirtualCalled every frame after postInput. Allows interactive gizmo graphics to be drawn. This is the only method that draw methods may be called
Draws all child slider gizmos registered to this gizmo.
Selects the right color for the gizmo, if another gizmo is hovered the gizmo will be grayed out.
VirtualCalled every frame after handle input is processed. Active handle sliders should contain values signals if and how much they were dragged.
AbstractpreVirtualCalled every frame before interactive gizmo input is processed. Allows interactive gizmo transforms to be updated before input.
ReadonlyonInvoked when a drag is started and a new delta is available.
The onDrag event is invoked right after this event. Do not integrate the current delta during this event.
ReadonlyonInvoked when a drag is performed and a new delta is available.
ReadonlyonInvoked when the drag finished.
The MoveInteractiveGizmo implements a BuiltInInteractiveGizmo that allows an object to be translated along the three primary axes.
When a drag is started the onDrag event is fired. The rotation of the target must be manually synchronized using the delta when the onDrag even is called. Once a drag completes, the onDragFinished event is called.