An array of all vertex bone weights. Only valid if the vertex layout contains bone weights.
Returns the number of indices contained in the mesh.
Returns the number of vertices contained in the mesh.
Get all intersections of the mesh with a line.
The function has the same limitations as EnumerateOverTrianglesForVertexPositions.
All the intersection points.
Checks if any of the triangles intersects the ray.
The function has the same limitations as EnumerateOverTrianglesForVertexPositions.
Pair representing if intersection was found. If that is the case second element is the distance to the nearest one.
Contains mesh vertex and index data used for initializing, updating and reading mesh data from Mesh.