ProtectedconstructorOptionalisInternalConstructor: booleanProtected_presetProtected_sceneProtected_toolProtectedonFocuses the active scene.
ProtectedonSelects a viewport mesh.
StatictoolbarThe names of all toolbar buttons of the main toolbar.
Static ReadonlywindowThe default window content padding to be used for editor windows.
Static ReadonlywindowThe default window padding.
Checks whether the window the currently active window in its container. This means the window's tab is active or the window is the only one in its container.
Gets the parent editor window this window is docked in. Can be null (for example when window is in the process of dragging and not visible).
Returns the height of the window contents in points.
Returns the height of the window contents in pixels.
Returns the width of the window contents in points.
Returns the width of the window contents in pixels.
Returns the DPI scale factor.
The scene objects that are currently selected by the scene gizmos.
Returns the height of the window in points.
Sets the height of the window in pixels.
Gets the icon for the window.
Determines whether the window has been destroyed or not.
Makes the window in or out focus. Surface can only be made in focus if it is active.
Checks whether the window currently has keyboard focus.
Checks has the TypeScript window been initialized.
Determines is the mouse pointer currently hovering over the editor window.
Returns the X position of the window in screen coordinates in points.
Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.
Gets a unique name for this window. This name will be used for referencing the window by other systems.
Gets the parent EditorWindow.
Gets the preview scene content root.
Gets the RenderWindow associated with this EditorWindow.
The ResourceHandle used for the preview.
Gets the scene gizmos.
Gets the preview scene instance.
Gets the preview scene renderer.
Specifies the global shortcut context. This context will be always enabled as long as the window is active.
Checks if the window should handle input. This can be used by window implementations to check before handling input events.
The main toolbar.
Returns the X position of the window in screen coordinates in points.
Gets the viewport camera.
Returns the width of the window in points.
Sets the width of the window in pixels.
Add support to the given Drop data type.
The type of the data from OS to support.
The text representing the action of dropping into this window.
Applies the specified camera settings.
Closes the window but keeps it on the dock manager. Calling raise will make it visible again.
Gets the action name for the given OS drop type. Only relevant if window supports the type.
The OS type of the drag and drop to get the action name from.
ProtectedinitializeProtectedinitializeReturns whether or not this window supports the given OS data type drop.
ProtectedonProtectedonProtectedonSets the resources to be previewed.
The resource.
StaticopenOpens an editor window. If window is already open it returns the existing instance.
Type of window to open.
Instance of the open window.
StaticopenPreview element with given path. Creates a new window if one does not exist.
The ResourceEntry or an identifier path.
ReadonlyonThe event is invoked when the preview scene has been fully initialized.
ReadonlyonTriggered whenever window size changes.
ReadonlyonDPIChangedTriggered whenever window's screen dpi changes.
ReadonlyonTriggered whenever window position changes.
ReadonlyonTriggered whenever window receives or loses focus.
ReadonlyonOSDropTriggered when the user do a OS drag on top of this window.
ReadonlyonOSDropTriggered when the user leaves the mouse from a OS drop.
ReadonlyonOSDropTriggered when the user actually drops something on top of this window.
Readonlyon
The ResourcePreviewWindow implements a DockableEditorWindow that can be used to preview scene relevant Resource such as meshes and materials under different lighting presets in editor.
The window provides a toolbar with buttons to switch between different presets and to focus the scene. Essentially, this window is a wrapper around the UIPreviewSceneRenderer class.