Public SelfCheck whether a drag selection in the scene is in progress.
The currently selected sceneObject. If multiple scene objects are selected, returns the first one.
Note that this can be null if no objects are selected.
The current selected scene objects.
ProtectedonInvoked when the ScenePlayData state changed.
Pings the sceneObject, highlighting it in its respective editors.
Remove the provided object from the current selection. Triggers selection changed if any object was removed.
The object to remove from the current selection.
Remove any of the provided objects from the current selection. Triggers selection changed if any object was removed.
The objects to remove from the current selection.
StaticgetGets the SceneSelectionState from the specified KeyWindowBase.
The key window to get the selection state from.
The selection state for the key window, or null.
A key window must implement the ISceneSelectionStateAware interface to be able to get the selection state.
The SceneSelectionState represents the shared selection state of SceneObjects in a scene for a KeyWindowBase that implements the ISceneSelectionStateAware interface.