Class NavigationLink

The NavigationLink class is used to link areas on a navigation mesh together that are not directly connected. This can be used to implement ledges where agents can jump off, or jump to.

Constructors

Properties

_areaType: EnumValue<NavigationAreaType, number>
_endPosition: Vector3
_isBidirectional: boolean
_startPosition: Vector3

Accessors

  • get isBidirectional(): boolean
  • Determines whether the link can be traversed in both directions.

    Returns boolean

  • set isBidirectional(value): void
  • Parameters

    • value: boolean

    Returns void

Methods