OptionalisInternalConstructor: booleanThe height of the agent in world units (m). The agent will not be able to walk through areas with a lower ceiling.
The average male height is 1.75m.
The radius of the agent in world units (m). The agent will not be able to walk through passages that are narrower than the the diameter of the agent.
The average male shoulder-to-shoulder distance is about 0.5m which corresponds to a raidus of 0.25u.
Enables automatic voxel size computation based on agent height and radius properties. This ensures that the agent always consistently fits through narrow places.
The maximum ledge height in world units (m) that is considered to still be traversable by the agent.
The average trained male is about to jump between 0.6m to 0.7m.
Any regions with a span count smaller than this value will, if possible be merged with larger regions.
The minimum number of cells allowed to form isolated island areas.
The voxel size of a navigation tile. Smaller tiles may process faster, but can cause sub-optimal paths.
The height of a voxel in world-space when not using automatic voxel size computation.
The width of a voxel in world-space when not using automatic voxel size computation.
The NavigationSettings struct contains values used to specify how Navigation data is created.