Class NavigationAbstract

The Navigation interface provides different APIs to perform scene navigation utilties that can be used to perform tasks such as path finding and actor movement.

Constructors

Accessors

  • get isAvailable(): boolean
  • Determines if a mesh processor is available.

    Returns boolean

  • get processorName(): string
  • Gets the name of the processor.

    Returns string

Methods

  • Generates a visualization mesh for the precalculated navigationData.

    Parameters

    Returns MeshData