Particle emitter shape that emits particles from a surface of a skinned (animated) mesh. Particles can be emitted from mesh vertices, edges or triangles. If information about normals exists, particles will also inherit the normals.
Creates a new particle emitter skinned mesh shape.
Optional
The parameter to the call.
Options describing the shape.
Particle emitter shape that emits particles from a surface of a skinned (animated) mesh. Particles can be emitted from mesh vertices, edges or triangles. If information about normals exists, particles will also inherit the normals.