Creates a new physics mesh.
Index and vertices of the mesh data.
Optionaltype: EnumValue<PhysicsMeshType, number>Type of the mesh. If convex the provided mesh geometry will be converted into a convex mesh (that might not be the same as the provided mesh data).
OptionalisInternalConstructor: booleanReturns a reference handle for this resource.
Determines if the resource is destroyed.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Returns the type of the physics mesh.
Represents a physics mesh that can be used with a MeshCollider. Physics mesh can be a generic triangle mesh or a convex mesh. Convex meshes are limited to 255 faces.