AbstractProtectedconstructorOptionalisInternalConstructor: booleanHeight of the render target, in pixels.
Controls in what order is the render target rendered to compared to other render targets. Targets with higher priority will be rendered before ones with lower priority.
Controls how many samples are used for multisampling. (0 or 1 if multisampling is not used).
Width of the render target, in pixels.
Render target is a frame buffer or a texture that the render system renders the scene to.
Note
Sim thread unless noted otherwise. Retrieve core implementation from GetCore() for core thread only functionality.