Creates a new 2D render texture.
Options object for the function call.
OptionalisInternalConstructor: booleanHeight of the render target, in pixels.
Controls in what order is the render target rendered to compared to other render targets. Targets with higher priority will be rendered before ones with lower priority.
Controls how many samples are used for multisampling. (0 or 1 if multisampling is not used).
Width of the render target, in pixels.
Render target specialization that allows you to render into one or multiple textures. Such textures can then be used in other operations as GPU program input.
Note
Sim thread only. Retrieve core implementation from GetCore() for core thread only functionality.