Creates a new, empty SkeletonPhysicsData
OptionalisInternalConstructor: booleanHandle to the new SkeletonPhysicsData
Colliders for bones
Returns a reference handle for this resource.
Configuration for inverse kinematics
Determines if the resource is destroyed.
Returns the meta data of this resource.
Name of the resource. Use primarily for easier identification and not important to the engine itself.
Data resource that holds the configuration for various skeleton-based dynamic animations.