ProtectedconstructorOptionalisInternalConstructor: booleanReturns the DPI scale factor.
Sets the height of the window in points.
Sets the height of the window in pixels.
Check whether the window was destroyed.
Checks whether the window currently has keyboard focus.
Gets the key window which owns this window.
Returns the X position of the window in screen coordinates in points.
Specifies the local shortcut context. This context will be automatically disabled whenever the user switches focus from the context.
Gets the parent EditorWindow.
Gets the RenderWindow associated with this EditorWindow.
Specifies the global shortcut context. This context will be always enabled as long as the window is active.
Returns the X position of the window in screen coordinates in points.
Sets the width of the window in points.
Sets the width of the window in pixels.
ProtectedonProtectedonProtectedonProtected StaticconstructOpens a CalloutWindow of the specified windowClass.
The CalloutWindow subclass to open.
The parent key window, if null, will use the current.
The anchoring element.
OptionalanchorPosition: numberThe optional anchor position.
Optionalplacement: EnumValue<CalloutPlacement, number>The optional placement.
OptionalwindowOptions: anyOptions to pass to the onInitialize implementation of the windowClass.
The newly constructed window.
Staticconstruct
The CalloutWindow class provides a common base class for callout window implementations. Callout windows are temporary windows that open above all other UI, and close as soon user clicks outside of them.